Welcome!

I’m a Software Engineer, Game Developer, Crowd Technical Artist, and Writer from Australia who has a passion for Unreal Engine, C++, and being productively lazy by automating tedious tasks. I’ve been working with Unreal Engine and C++ since UE4.0 in 2015, and have extensive experience working on multiple professional and experimental projects over the last decade.


Professional Projects

Osero Suite

As the sole developer of the Osero Suite, my aim has been to experiment with creating my own Unreal Engine Marketplace (now Fab) brand and learn from challenges running it. This is done entirely by me as a low priority around other responsibilities such as work and life commitments.

Pending Studios

My friend and I created Pending Studios in 2022 and merged SHADERSOURCE (UE Marketplace/Fab assets) into it in 2023, rebuilding the SHADERSOURCE brand throughout 2024.

SHADERSOURCE

Glitch Productions

I worked for Glitch Productions from 2020 to 2024.


Other Projects

My portfolio has other, older examples of my work, the oldest of which I completed back when I started my Bachelor degree in 2015. Check out any of the links below to see more.

Semi-Professional Projects (2016-2017)

A couple of smaller projects that were a taste of the game industry while I was still studying.

Short Projects (2020)

From May to July 2020, I set myself a challenge of completing brand new projects in a short time span to keep my skills active.

Personal Projects (2015-2024)

Throughout the course of my study and employment in retail, I’ve always expanded my knowledge of both Unreal Engine and coding through ongoing personal projects.


Writing

Writing is more of a hobby than a professional activity. I’ve been writing unpublished novels for over 12 years and have some published short stories on my Vocal account here.