<Screenshots will be added closer to Update 2.0 launch.>
The SHADERSOURCE – Texture Tools plugin provides 7 tools for texture modification to reduce the need to hop between Unreal Engine and 2D graphics editors such as Photoshop. The tools provided include:
- Modify Texture: Options to easily modify a texture such as rotate, contrast, invert, etc.
- Blend Texture: Similar to the blending settings in standard photo editing software.
- Normal From Height: Generate normal maps from a height or diffuse maps.
- Channel Packer: Pack mask textures into one singular texture.
- Insert Alpha Mask: Quickly insert an alpha mask into a texture.
- Texture Filters: Similar to the filter settings in standard photo editing software.
- Texture Noise: Quick noise generation.
Update 2.0
[Expected release January 2024]
Update 2.0 is a huge overhaul for the Texture Tools. It includes a whole new user experience with improved UI layout and optimised features. It will include batching and a new layout that works similar to the Movie Render Queue.
A full changelist will be available closer to release.
My Contribution
- Implemented SHADERSOURCE naming convention and coding standards.
- Reorganised, cleaned up, and optimised the whole code base.
- Converted Blueprints to C++ to remove unoptimised Editor Utility Widgets and improve performance.
- Added SHADERSOURCE header and branding to tool including SHADERSOURCE menu.
- Redesigned the entire UI/UX of the tool including reorganising tabs, locations, buttons, layouts.
- Fixed a number of bugs throughout the tool.
- Added prompts and editor notifications.
- Rewriting the majority of the documentation for the Texture Tools.
- Added batching fucntionality, reorganising how the tool works, similar to how the Movie Render Queue works.
- Researching other possible tools to add to the Plugin.