Top Down Shooter Project

Top Down Shooter (working name) was intended to be a Top Down, Bullet Hell game, inspired by Halls of Torment. At the time of concepting/prototyping, there was no 3D version of this game on the market. [Reached Prototyping stage.]

My Contribution

I spent a week prototyping this game to assess the viability of it.

  • Created gameplay mechanics:
    • Player movement
    • Projectiles:
      • Auto Shoot
      • Projectiles
      • Projectile Formations
      • Projectiles despawning when leaving screen
    • Targeting:
      • Auto Target
      • Manual Target by Right Click
      • Untarget enemy by Middle Click
    • Health
    • AI:
      • Simple AI Walking at Character
      • AI Spawning off camera in radius around character
    • Levels and experience
    • Coins towards permanent abilities and unlockables
    • Hub world/portal to enter dungeons
    • End screen when dead or time runs out in dungeons including stats
    • In-game text prompts for hit feedback (damage/health).
    • Player HUD with stats.

Links

  • Top Down Shooter was never announced publically so there are no links to show.