

Top Down Shooter (working name) was intended to be a Top Down, Bullet Hell game, inspired by Halls of Torment. At the time of concepting/prototyping, there was no 3D version of this game on the market. [Reached Prototyping stage.]
My Contribution
I spent a week prototyping this game to assess the viability of it.
- Created gameplay mechanics:
- Player movement
- Projectiles:
- Auto Shoot
- Projectiles
- Projectile Formations
- Projectiles despawning when leaving screen
- Targeting:
- Auto Target
- Manual Target by Right Click
- Untarget enemy by Middle Click
- Health
- AI:
- Simple AI Walking at Character
- AI Spawning off camera in radius around character
- Levels and experience
- Coins towards permanent abilities and unlockables
- Hub world/portal to enter dungeons
- End screen when dead or time runs out in dungeons including stats
- In-game text prompts for hit feedback (damage/health).
- Player HUD with stats.
Links
- Top Down Shooter was never announced publically so there are no links to show.